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Fishing

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Fishing is a skill in McMMO that makes the pastime of fishing a much more useful and productive task. Fishing has a chance of finding useful loot and abilities to get catches more often. There is also the shake ability, which allows you to retrieve mob drops from mobs without having to kill them.

RanksEdit

Instead of being based off skill level like most skills, fishing uses a rank value that determines the strength of most abilities. There are 8 ranks in fishing that are unlocked through obtaining certain levels:

Rank Fishing Level
1 0-124
2 125-249
3 250-374
4 375-499
5 500-624
6 625-699
7 700-874
8 875+
  • Note: the fishing level required increments by 125, but rank 7 does not match the pattern.

AbilitiesEdit

Treasure HunterEdit

Fish up misc. objects


Magic HunterEdit

Find enchanted items


Ice FishingEdit

Allows you to fish in icy biomes


Master AnglerEdit

Improves chance of getting a bite while fishing..


ShakeEdit

Shake items off of mobs w/ fishing pole

Shake is an ability that allows the player to get items from mobs by hooking them with a fishing rod. It can be used repeatedly for a large number of items depending on the remaining health of the mob. However this reduces the durability of the fishing rod drastically. The fishing rod, when used in this method, will always deal damage equivalent to 25% of the maximum health of the mob. Keep this in mind when fighting tougher creatures (such as Iron Golems), as a single shake will deal a considerable amount of damage. If fighting tiny magma cubes / slimes, a single shake will kill the mob. You also have a small chance of getting that item a monster had, for example an iron shovel or gold helmet.

Rank (Level) Shake Chance
1 (0) 15%
2 (125) 15%
3 (250) 25%
4 (375) 35%
5 (500) 45%
6 (625) 55%
7 (700) 65%
8 (875) 75%

Fisherman's DietEdit

Improves hunger restored from fished foods

This ability increases the number of hunger units regenerated by consuming fish. It is measured in ranks increasing once every 200 levels, each rank increasing hunger regeneration by one unit (a single unit being half of a piece of meat on the hunger bar).

Loot tablesEdit

Rarity

Tier 1

lvl 0

Tier 2

lvl 125

Tier 3

lvl 250

Tier 4

lvl 375

Tier 5

lvl 500

Tier 6

lvl 625

Tier 7

lvl 700

Tier 8

lvl 875

Traps 7.68% 2.5% 1.5% 1% 0.25% 0.1% 0.05% 0.01%
Common 7.5% 6.5% 3.5% 2% 1.5% 1% 0.25% 0.1%
Uncommon 1.25% 1.75% 2.75% 3.5% 3.75% 3.25% 2.75% 1.5%
Rare 0.25% 0.75% 1.25% 2.25% 2.5% 3.75% 4% 6%
Epic 0.1% 0.5% 1% 1.5% 2% 2.5% 5% 7.5%
Legendary 0.01% 0.05% 0.1% 1% 1% 1.5% 2.5% 5%
Record 0.01% 0.01% 0.01% 0.01% 0.01% 0.05% 0.10% 0.25%

Rarity

Enchantment

Common Uncommon Rare Epic Legendary
Efficiency 1 2 3 4 5
Unbreaking 1 None 2 None 3
Fortune 1 None None 2 3
Protection 1 2 3 None 4
Fire Protection 1 2 3 None 4
Feather Falling 1 2 3 None 4
Blast Protection 1 2 3 None 4
Projectile Protection 1 2 3 None 4
Respiration 1 None 2 None 3
Aqua Affinity 1 2
Thorns 1 None None 2 3
Sharpness 1 2 3 4 5
Smite 1 2 3 4 5
Bane 1 2 3 4 5
Power 1 2 3 4 5
Punch None 1 None None 2
Flame None None None 1 None
Knockback None 1 None None 2
Looting None 1 2 None 3
Fire Aspect None None 1 None 2
Infinity None None None None 1
Silk Touch None None None None 1

Note: Server admins can tweak the plugin configuration to add or remove certain objects to specific tiers and levels

Rarity

Items Dropped

Traps

TNT, Poison(0:69)

Common

Wooden Tools (Shovel, Axe, Pickaxe, Hoe or Sword) 

Leather Armor (Boots, Legs, Chest, Helmet)

Lapis Lazuli (10 - 20)

Uncommon

Stone Tools (Shovel, Axe, Pickaxe, Hoe or Sword)

Gold Armor (Boots, Legs, Chest, Helmet)

Gold Tools (Shovel, Axe, Pickaxe, Hoe or Sword)

Iron Ingots (1 - 5) Gold Ingots (1-5)

Rare

Iron Tools (Shovel, Axe, Pickaxe, Hoe or Sword)

Blaze Rod

Bow

Ender Pearl

Epic

Diamonds (1 - 5)

Iron Armor (Boots, Legs, Chest, Helmet)

GhastTear

Legendary

Diamond Armor (Boots, Legs, Chest, Helmet)

Diamond Tools (Shovel, Axe, Pickaxe, Hoe or Sword)

Records

Music Discs: mall, mellohi, stal, strad, ward, and 13

Master AnglerEdit

As of the 1.7 update, Master Angler is unlocked at level 125 (by default) and allows you to receive 2 different multipliers for your bite chance. By default your bite chance is 0.2% per tick. There are 20 ticks per second, but due to lag, ticks don't happen uniformly, and on laggier servers, one may have a harder time catching fish. You can multiply your bite chance by 2 by default by either being in a river or ocean biome, or being in a boat. These do stack, and your bite chance can go up to 0.8% because your bite chance was doubled twice. With rain, you can increase your bite chance even more.

Keep in mind that in this case, lag refers to the ticks per second, which is made obvious by the rate at which entities move. If you can break a block and it takes a while to pop off as an item after breaking it, it means the server's game loop, the ticks, was slow and this the block didn't update. Mobs also tend to move very slowly with constant lag, but lag spikes result in you not affecting anything and mobs suddenly fast forwarding to catch up for missed ticks. (Often resulting in death if outside and vulnerable)

Magic HunterEdit

Magic Hunter is an ability that allows armor and tools obtained from Treasure Hunter to be enchanted, chances of which starting at 5% (rank 1/5) at level 1-199, and increasing by 5% per 200 Fishing levels. At level 800, the probability is 25%.

There is also a rain bonus. It increases with fishing level and the maximal bonus for Magic Hunter is 2.50%. As such, the maximum percent of Magic Hunter with rain bonus is 27.50% on 800 level of fishing. Some servers disable this skill, as it gives rare items, which can be farmed.

Activity Exp gained
Catching a Fish

800

Getting Treasure

1000 (Calculated as "Catching a Fish" + 200)

Successful Shake 50 (mob spawners work)

Note: These values may vary from server to server as they are configurable by server admins.



Type

Item
Blaze Face
Blaze

100% Blaze Rod

GhastFace
Ghast

50% Ghast Tear
50% Gunpowder

ZombiePigmanFace
Zombie Pigman

50% Rotten Flesh
50% Gold Nugget

ZombieFace
Zombie

2% Zombie Head
98% Rotten Flesh

SpiderFace
Spider

50% String
50% Spider Eye

CaveSpiderFace
Cave Spider

49% String
49% Spider Eye
1% Potion of Poison (0:45)
1% Cobweb

PigFace
Pig

100% Porkchop

ChickenFace
Chicken

33.3% Egg
33.3% Raw Chicken
33.3% Feather

CreeperFace
Creeper

1% Creeper Head
99% Gunpowder

SkeletonFace
Skeleton

2% Skeleton Skull
49% Bone
49% Arrow (1 - 3)

WitherSkeletonHead
Wither Skeleton

1% Wither Skeleton Skull
50% Bone
49% Coal (1 - 3)

SlimeFace
Slime

100% Slimeball

Magma Cube Face
Magma Cube

100% Magma Cream

CowFace
Cow

2% Milk Bucket
49% Leather
49% Raw Beef

MooshroomFace
Mooshroom

5% Milk Bucket
5% Mushroom Soup
30% Leather
30% Raw Beef
30% Red Mushroom (1 - 3)

EndermanFace
Enderman

100% Ender Pearl
(teleportation causes pearls to appear in odd places)

SheepFace
Sheep

100% Wool (1 - 6)

SquidFace
Squid

100% Ink Sac

Vg face
Iron Golem

3% Pumpkin
12% Iron Ingot
85% Red Flower

SnowGolemFace
Snowman

3% Pumpkin
97% Snowballs (1 - 4)

Witchface2
Witch

1% Potion of Healing
1% Potion of Fire Resistance
1% Potion of Swiftness
9% Glass Bottle
12% Sugar
12% Gunpowder
12% Spider Eye
13% Water Bottle
13% Glowstone Dust
13% Redstone
13% Stick     

             

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