Acrobatics is an McMMO ability that is leveled by taking damage from falling off high heights and surviving. It allows one to 'roll', reducing/canceling damage on occasion. If you hold the sneak key you can execute a 'graceful landing' if you want a more-guaranteed cushion. It also adds a chance to dodge
A graceful landing happens when you crouch (default is shift) and jump off a block that is 4 blocks tall or higher. This will decrease fall damage even more than a roll. This is not usually used in a fight because most people will not have time to crouch across a block while someone is attacking them. You will earn more xp than a roll would grant, and will also take less damage compared to rolling.
This ability, like Roll, is a passive. For every level in Acrobatics you gain, you will be granted an extra 0.025% chance to dodge. Dodge halves the amount of attack damage that you receive when fighting against a mob or player. The dodge chance will cap at level 1000, ending with a 25% chance to dodge an incoming attack.
Experience Gain Edit
If you die, then you do not gain experience from the fall. Ender pearls will NOT allow the player to gain experience in Acrobatics. Armor does not affect the amount of experience gained because the damage you inflict upon yourself from falling is the same.
Exception: Feather falling boots (no matter the enchantment level) will double XP gained from falling. However, as experience is gained based on how much damage was taken from the fall, it is best to use Feather Falling I to train acrobatics most efficiently
- If you try and gain acrobatics in the same location for long periods of time, you will stop gaining XP.
- Dodging an arrow causes you to gain Acrobatics experience.
- There is a 5-second cooldown in which you can not gain acrobatics experience after teleporting (Including enderpearls).