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Acrobatics I believe I can fly!
Tool Used
  • Nothing
Interacts With
  • Nothing
  • Graceful Landing (Active)
  • Roll (Passive)
  • Dodge Chance (Passive)

Acrobatics is an McMMO ability that is leveled by taking fall damage. It allows one to 'roll', reducing/cancelling damage on occasion, holding the sneak key you can execute a 'graceful roll' if you want a more-guaranteed cushion, and adds a dodge chance for halving damage.

Abilities Edit

Roll Edit

Roll is an passive ability that has a chance to decrease fall damage. It decreases fall damage by 7 hitpoints (HeartHeartHeartHalfHeart). Your chance to successfully perform a roll at level 1000 is 100%, and each level in your acrobatics skill accounts for 0.1% chance for a roll.

Graceful Landing Edit

When holding down your sneak button, your chance of doing a roll doubles and goes into a Graceful Landing, which not only has a much higher chance, but reduces 14 hitpoints (HeartHeartHeartHeartHeartHeartHeart) of fall damage when you land. If you successfully perform one, it will say so in chat just as it does when you do a normal roll, but it will read "Graceful Roll" instead.

Dodge Edit

This ability, like roll, is a passive. For every level in Acrobatics you increase, you will be granted an extra 0.25% chance to dodge. Dodge halfs the amount of attack damage that you receive when fighting against a mob or player. The dodge chance will cap at level 1000 as any other ability does, ending with a 25% chance to dodge an incoming attack.

Experience Gain Edit

The experience gained in acrobatics is directly tied into the amount of fall damage you take. Each hitpoint (HalfHeart) of damage you take grants the player 120 XP if you don't roll. When you successfully perform a graceful landing, you only gain 80 experience per hitpoint of damage inflicted to yourself. But, a graceful landing does not reduce the xp gained from the damage you were supposed to take before the landing.

The maximum amount of xp you can gain in one fall from acrobatics is 2280 experience, if there are no added health effects like health boost and absorption. But if you die, you don't gain any experience from the fall. Ender pearls no longer allow the player to gain experience in Acrobatics. Armor also reduces the amount of experience gained because it reduces the damage you inflict upon yourself from falling.

Trivia Edit

  • You gain double the experience when wearing boots with feather falling.
  • Dodging an arrow causes you to gain Acrobatics experience.

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