Acrobatics is an McMMO ability that is leveled by taking damage from falling off high heights and surviving. It allows one to 'roll', reducing/canceling damage on occasion. If you hold the sneak key you can execute a 'graceful landing' if you want a more-guaranteed cushion. It also adds a chance to dodge.
A graceful landing happens when you crouch (default is shift) and jump off a block that is 4 blocks tall or higher. This will decrease fall damage even more than a roll. This is not usually used in a fight because most people will not have time to crouch across a block while someone is attacking them. You will earn more xp than a roll would grant, and will also take less damage compared to rolling.
Experience Gain Edit
If you die from a fall or use an Ender Pearl you will gain no experience for Acrobatics. Also armour won't effect the experience gained as the damage you take is the same.
Exception: Feather falling boots (no matter the enchantment level) will double XP gained from falling. However, as experience is gained based on how much damage was taken from the fall, it is best to use Feather Falling I to train acrobatics most efficiently
- If you try and gain acrobatics in the same location for long periods of time, you will stop gaining XP.
- Dodging an arrow causes you to gain Acrobatics experience.
- There is a 5-second cooldown in which you can not gain acrobatics experience after teleporting (Including enderpearls).