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Acrobatics

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AcrobaticsAcrobatics
AcrobaticsI BELIEVE I CAN FLY!
Tool Used
  • None
Interacts With
  • The ground, mostly.
  • Taking damage.
Abilities
  • Graceful Roll (Active)
  • Roll (Passive)
  • Dodge Chance (Passive)
 Acrobatics is an McMMO ability that is leveled by taking fall damage. It allows one to 'roll', reducing damage on occasion, holding the sneak key you can execute a 'graceful landing' if you want a more-guaranteed cushion, and adds a dodge chance for reducing damage.

EffectsEdit

RollingEdit

Decreases fall damage, sometimes to the point of nullifying it entirely. Likelihood of occurring is directly related to level, with a 0.10% increase for every additional level of acrobatics.

Graceful RollEdit

If you hold down crouch as you fall, there is a chance double that of your roll, for you get to enact a Graceful Roll. As well as having double the chance of a roll, it is twice as effective at reducing damage as an ordinary roll. If you jump from a really high height and hold down crouch as soon as you jump the graceful roll will not happen. For it to happen you have to press and hold crouch if you are falling from about 20 blocks or less above ground.

DodgingEdit

Half attack damage taken. Chance increases by 0.025% each level of acrobatics,

20% dodge chance maximum.

Experience In AcrobaticsEdit

The experience gained in Acrobatics is tied directly to fall damage. Each half heart of damage earns 120 XP from a fall with no roll, or 80 XP from a fall where a roll or graceful landing was executed. Damage before the roll/graceful landing damage reduction is used to calculate the XP, gain. If the fall is fatal, no XP is earned.

Because a player has a maximum of 10 hearts of health, the maximum XP you can earn in Acrobatics is 2280 from a height of 23 with no roll or gracefull landing, or 2640 from a height of 36 with a graceful landing. As of version 1.4.07 XP can further be gained by wearing enchanted boots with the feather falling protection.

Ender Pearls can no longer be used to quickly gain experience in Acrobatics; not only are they not counted as fall damage, but there is now a 5 second cool-down time after an Ender Pearl is used, in which no experience in Acrobatics can be gained. This also hinders quick return to the 'fall point'.

Beacons may be used to regenerate or prevent fall damage while gaining experience.

How to level up quicklyEdit

Acrobatics AutomationEdit

One way to automatically farm acrobatics experience is to create a redstone elevator. Using this, you can be quickly transported to the top and dropped down. If you have the materials, consider adding a dispenser at the bottom for instant healing. Or a beacon of regeneration, though very demanding in terms of the resources needed.

Acrobatics AFK grinder made by AgentZomboid http://www.youtube.com/watch?v=D5ZJJApdAzo

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